You have opps. Everyone does. The project you've been avoiding, the habit you can't build, the goal that's been "coming soon" for six months. These are your opps, and they're winning.
Most advice tells you to "manage" them. Make a to-do list. Set reminders. Break things into steps. And you've tried that. It works for about three days before the list itself becomes another opp.
This guide is different. This is the opp destruction framework — the same approach that Blitz automates with AI. You can use it right now, with nothing but paper and a pen. But understanding it will also show you exactly why Blitz works the way it does.
Why Your Opps Keep Winning
Before you can destroy opps, you need to understand why they survive. Opps stay alive because of three shields:
Shield 1: Vagueness
"Get healthy" is not an opp you can fight. It's a cloud. You can't punch a cloud. Vague opps feel overwhelming because your brain can't find a starting point. It's like being told to clean "everything" — you end up cleaning nothing.
The fix: Make the opp specific enough to be ugly. "I've gained 15 pounds since November, I eat fast food 4 times a week, and I haven't exercised in 2 months." That's an opp with a face. Now you can fight it.
Shield 2: Size
Big opps paralyze you. "Write my thesis" is 30,000 words of pure intimidation. Your brain does a quick cost-benefit analysis, decides it's too much effort, and suggests you check Instagram instead. This isn't laziness — it's your brain's energy-conservation system working exactly as designed.
The fix: Fragmentation. No opp is actually one thing. "Write my thesis" is really 50 smaller things: pick a topic, review 10 papers, outline chapter 1, write the introduction paragraph, etc. Each fragment is small enough that your brain can't justify avoiding it.
Shield 3: No Feedback
Working on a big goal without visible progress is like running on a treadmill — lots of effort, no feeling of movement. Humans are wired for progress signals. Without them, motivation dies.
The fix: Make progress visible. Every completed quest should feel like something. A checkmark, a percentage increase, a level up. Your brain needs to see the opp getting weaker with each action you take.
The Opp Destruction Framework
Five phases. Works for any opp, any size. From "clean my room" to "change my career."
Phase 1: Identify and Name the Opp
Write it down. One sentence. Be specific and honest.
Bad: "I need to get my life together"
Good: "I have $4,200 in credit card debt across two cards and I'm only making minimum payments"
Bad: "I want to be more productive"
Good: "I spend 3 hours a day on my phone doing nothing and I haven't shipped the side project I started in October"
The naming is the hardest part. Most people have never actually articulated their opps in specific terms. Once you do, you've already removed Shield 1 (vagueness). The opp immediately feels more beatable.
If your opp contains the words "more," "better," or "less" — it's still too vague. Replace with numbers. Not "exercise more" but "exercise 3 times this week." Numbers turn clouds into targets.
Phase 2: Interrogate the Opp
Before breaking it down, understand it. Ask these questions:
- Why is this an opp right now? What changed, or what's been ignored?
- What happens if I destroy it? Be specific about the upside.
- What happens if I don't? Be honest about the cost of inaction.
- Have I tried before? What worked? What didn't? Why?
- What's the actual first step? Not the ideal first step. The real, do-it-right-now first step.
This interrogation does two things: it gives you intel on how to fight the opp, and it creates emotional stakes. When you write down what happens if you DON'T act, the cost of inaction becomes real instead of abstract.
This is exactly what Blitz's AI does when you tell it an opp — it asks clarifying questions to understand the full picture before generating quests.
Phase 3: Fragment into Quests
This is where Shield 2 (size) gets destroyed. Take your opp and break it into the smallest possible actions. Each action is a quest.
Rules for good quests:
- One action per quest. "Research and write outline" is two quests, not one.
- Completable in under 30 minutes. If it takes longer, it's not fragmented enough.
- Starts with a verb. "Write," "Call," "Read," "Send," "Delete," "Create." No ambiguity about what to do.
- Binary completion. It's either done or not. No "50% done" quests.
Example — Opp: "I have $4,200 in credit card debt"
- Log into Card 1 and write down exact balance, interest rate, and minimum payment
- Log into Card 2 and write down exact balance, interest rate, and minimum payment
- Calculate total monthly minimum payments
- Review last month's bank statement and highlight non-essential spending
- Identify 3 subscriptions to cancel this week
- Cancel subscription #1
- Cancel subscription #2
- Cancel subscription #3
- Calculate how much extra you can put toward debt each month
- Set up automatic payment of minimum + extra to higher-interest card
- Set a calendar reminder to check progress in 30 days
Eleven quests. Each one takes 5-15 minutes. The opp that felt impossible ("deal with my debt") is now a clear sequence of small actions. This is fragmentation in action.
Phase 4: Clear Quests — One at a Time
Start with quest #1. Not #3 because it seems more important. Not "I'll do a few at once." Quest #1. Right now.
The order matters. Good quests are sequenced so each one builds on the last. And the first quest should always be the easiest — it's your entry point, your proof that this opp is beatable.
After each quest, mark it done. Visibly. Cross it off, check the box, whatever gives you that micro-hit of satisfaction. That's not just feel-good fluff — it's dopamine, and it's the fuel that carries you to the next quest.
This is where gamification earns its place. In Blitz, each cleared quest gives you XP, fills a progress bar, and visually weakens the opp. It sounds like a game mechanic because it is — and research shows gamification increases task completion by up to 48%.
Phase 5: Opp Destroyed — Level Up
When the last quest is cleared, the opp is gone. Not "managed." Not "partially addressed." Destroyed.
This moment matters more than you think. Most productivity systems have no concept of "done." Your to-do list just gets longer. But in the opp destruction framework, there's a clear victory state. You fought something and won.
Take a second to acknowledge it. Then look at your next opp. Because there's always a next one — and now you know the framework to destroy it.
Common Opps and How to Fragment Them
Here's how the framework applies to opps that millions of people share:
"I can't stop procrastinating"
This isn't actually one opp — it's a symptom. The real opp is whatever you're procrastinating ON. Name that specific thing, fragment it, and start with the smallest quest. Procrastination dissolves when the first step is small enough. You don't "fix procrastination" — you destroy the opp that's causing it.
"I want to get fit"
Too vague. What does "fit" mean to you? "Run a 5K without stopping" is an opp. "Do 10 push-ups every morning for 30 days" is an opp. Pick one, fragment it (day 1: do 1 push-up, day 2: do 2...), and clear quests. The "get fit" meta-opp dies when you destroy enough specific sub-opps.
"I need to find a new job"
Massive opp. Fragment: update resume section 1, update section 2, ask 2 friends to review it, research 5 target companies, set up job alert on 2 platforms, apply to company #1, prepare for interview type X. Each quest is 15-30 minutes. The intimidating job search becomes a quest chain you can actually clear.
"I want to learn to code"
Infinite opp without constraints. Make it finite: "Build a personal website in 2 weeks." Now fragment: pick a tutorial, complete lesson 1, complete lesson 2, choose a template, customize the header, add your bio, deploy it. You didn't "learn to code" — you destroyed a specific opp that taught you to code along the way.
The Framework in One Sentence
Name it. Break it. Clear it. Destroy it.
That's it. Every opp in your life — from "I need to clean my desk" to "I need to change my entire career trajectory" — follows the same pattern. The only difference is the number of quests.
You can do this with paper. You can do this with a notes app. Or you can let Blitz do the hard part — the fragmentation, the sequencing, the progress tracking — while you focus on what matters: clearing quests and destroying opps.
LET BLITZ FRAGMENT YOUR OPPS
Tell it the opp. It generates the quests. You destroy. Coming to iPhone.